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Scout Troop Seventeen The Junior Leader's Toolbox
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General Rules for Game Leaders Running an Inter-Patrol Competition Helpful Hints Introducing a New Game Other Thoughts GENERAL RULES FOR GAME LEADERS (Your attitude will be reflected in the Scouts) 2. Be enthusiastic 3. Overlook mistakes and be lenient 4. Include Everybody 5. Don't wear a game out -- quit while they are still having fun 6. Get enough assistant leadership to handle the group 7. Don't be tempted to join in the game -- (you have to keep your eye on everyone) RUNNING AN INTER-PATROL COMPETITION 2. Dry run it first 3. Make a big deal out of the winner (announce the 4th, then 3rd, then, 2nd place... lst place last) 4. Pump them up with cheers eg. "Who won the IPC? "Who is gonna win the next IPC?" 5. When it is over, explain what went right or wrong (how the winners were able to come out on top and how the losers can do better next time. HELPFUL HINTS If combining patrols is not an option, then have the small patrol(s) have some members compete twice in order to equalize the numbers. Be careful ,though, not to let the best Scouts always compete twice, since that would allow them to have an advantage over a large patrol and would not help encourage them to expand their patrol up to the size of the others. Caterpillar Race or Steal the Bacon are possibilities here. Not always, but as a general rule, a game that lets your scouts blow off some steam is better than a quiet one. The instruction period is frequently "quiet" and they will need some activity for a change of pace. Games can provide this necessary variety of action and quiet. A game, like Silent Hunt, can fill that need. It's fun even though it is not active or boisterous. INTRODUCING A NEW GAME This will give it a "handle" by which to identify and remember it the next time it is played 2. Form up the troop. So that you can give everyone the information needed to play it. 3. Explain the rules. Make them short, but clear. 4. Demonstrate the game. Go through the motions -- WALK THROUGH IT! 5. Ask for questions 6. Run the game. Make sure the rules are understood by everyone and then stick to them. If there is confusion, stop the game, re-explain it, and then start over. OTHER THOUGHTS B. Teams should be patrols, if possible. that they play daily on playgrounds or in school gymnasiums. D. Strike a balance between games of physical action and general fun with those games related to scoutcraft skills. |